Interphase OBJECT VIEWER: Type in 'Fenny' (case sensitive) during play to enter the secret object viewer mode. The left mouse button will now cycle through the objects and the right mouse button will enlarge the objects. Pressing both mouse buttons will return you to the game. Player's Guide -------------- TYPED BY FINNY LEVEL ONE This one is a easy one to complete and I don't intend giving you any text on this one! LEVEL TWO Looks quite tricky, but the solution is actually very simple. A security droid is your first problem here- at first there seems to be no way past him. Turn the first and second turntables up and send KAF-E right over the pressure pad. This triggers the robot, which then destroys itself and the electric floor that bars your way. LEVEL THREE Getting a bit more complicated now.... When HAF-E reaches the first turn table, send her down and as soon as she reaches the turn table below, send her back up again. Now send her right, but leave the turntable facing left - this has the effect of sending the robot off in the wrong direction when he reaches it and trapping him in the lift. Repeat this procedure for the second set of turntables. Send KAF-E left at the next turntable she reaches, but leave the turn table facing right to keep the second robot in the room he starts in and so out of harms way. The security camera must be switched off before KAF-E reaches the last turntable, send her down to take her into the exit lift. LEVEL FOUR As soon as you enter this level, destroy the first security camera, failing to do this and a robot is activated , making the level impossoble to complete. Then go about opening all the doors KAF-E hits as soon as she reaches them. Destroy any door controllers (green cubes) that you spot along the way, this saves you time searching for them leter. KAF-E will then make her own way into the lift. LEVEL FIVE When KAF-E hits the first turntable, send her left. Then go to the turntable in the bottom left hand corner of the map and set it to face up. The turntable immediately above it should also be set to up. Then go back to KAF-E and send her left at the next two turntables. Go to the turntable at the top of the map and set it to up, then the turntable to its right to face right. Send KAF-E up twice, then right. The down pointing turntable below the robot should be set to the right before sending KAF-E right, then down and then right again. Set the left-pointing turntable to face down , then send KAF-E down and then up again. Finally send her left and then down and then up into the lift. LEVEL SIX Immediately destroy the open door below KAF-E, otherwise she runs straight into a robot (daft **!!##). Pay a visit to the workshop, generate a clone door and replace the circuit. The next door KAF-E hits should be opened when the patrolling robot on the other side is as far away as possible. After she goes through, close the door on the left hand side. On the small "figure of eight" grid above the door there's a turntable facing left. Set it to face right. Now go to the up life. The turntable on the right should be turned to face right into the lift. Now send KEF-E left. Once the robot has gone past, repair and open the door. Now send her right twice, then left and then right again. Immediately reverse the last turntable to face left - this stops the robot from following her. Finally send KAF-E right into the lift. LEVEL SEVEN The first thing to do is set the turntables between all the rooms to face up. Send KAF-E up then reverse the turntable as soon as she has left it, or else the robot will take her from behind. Repeat this procedure, reversing the turntables as you go, until KAF-E reaches the turntables as you go, until KAF-E reaches the turntable at the top. Set the turntable outside the up life to face down to trap the robots in it. When they are both grouped in together, release them by turning the turntable back up again, then send KAF- E down the left hand arm of the loop to bypass then and allow them into the lift.